Play Don King Kong Online

Play Donkey Kong (US set 1) (Arcade) for free in your browser. Game Information: Super Donkey Kong '99 is a pirated game based on the Donkey Kong Country series on the SNES, made by an unknown company for the Mega Drive/Genesis in 1998. Only a few levels are from Donkey Kong Country 3, and the rest are from the first Donkey Kong Country game. Our extensive collection of free online card games spans 10 classic solitaire titles, as well as several other best in class card games including 2 classic versions of Bridge, Classic Solitaire, Canfield Solitaire, and Blackjack, to name a few. Sling Kong is updated and now contains more characters to unlock. Play the mini games and get new highscores to unlock characters from Sci-fi, Adventure, Ice Age and Flower worlds. Controls: Mouse - Click and drag to sling. About the creator: Sling Kong was created by Protostar, based in Australia. They are also the creators of Super Starfish.

When I was 10 years old I got a C64 and thought it could be programmed in natural language. I literally wrote something like:

'I want a game where I am a plumber who needs to avoid barrels which are launched by Kong by jumping them. I need to reach the top of the screen, etc...'

Unfortunately I only got a Syntax error in exchange of my passionate description of the game.

35 years later I found the will to try it again and this time things have gone a bit better.

With this project I am willing to replicate the behaviour of the original Donkey Kong by Nintendo.
I tried to simulate the game logic and timing spending multiple hours watching videos of the original game.

Game copyrights belong entirely to Nintendo.

As a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto.

Game programming is now completed with four brand new levels added on the top of the 4 original ones.

Online Global Scores


- Game is designed at its original resolution of 224x256 pixels at 60 FPS
- The 4 original levels + 4 New levels
- Game logic, controls, collisions - Difficulty increases each time player completes all levels - Local score saving (it saves scores in clear ini file)
- Online score saving
- Animations and scripted sequences among levels
- Enemies (Barrels, Fires, Springs, Cement Pies, Fireballs, Fireghosts, etc)
- Full Sounds and Music
- Joypad support
- Arcade/Redux Mode

Arcade Mode is meant to play the original 4 levels in the same order as in the Jap version of DK. Name and Score are saved only if higher than 5th place.

Redux Mode features 4 new levels (5,6,7,8). Starting level can be selected from whichever one has already been played. Name and Score are always saved.



ver 1.8.0
- Fixed bug with DirectInput gamepads
- Fixed bug with Windows taskbar not showing game window
- Improved ladder's climb routine
- Added WASD to control player
- Added Splash screen

ver 1.7.0
- Added level 6
- Added new Intro at level 5
- Name entered in the High Scores is cached (Redux Mode only)
- On level 6, destroyed bombs increase score

ver 1.6.0
- Fixed bug with Mario jump routine
- Fixed bug with extra life at 7000 points
- Added level 7
- Added support for DirectInput gamepads

ver 1.5.0
- Normalized sounds effects
- Starting level can now be selected in Redux mode

Don King Kong Country 2



Game Controls
Arrow Keys/WASD/Joypad Left stick: Movement
CTRL/Space/Enter/Joypad B0/B1: Jump
CTRL/Space/Enter/Joypad B0/B1: Start Game - Skip Cut Scenes
P: Pause Game
ESC: Exit Game
M: Toggle FPS display on screen
I: Toggle image color interpolation
B: Toggle Vsync (Disabled by default)
L: Toggle Alternate Sync Method
F: Toggle FullScren mode

StatusReleased
PlatformsWindows
Rating
Author80s Arcade Games
GenrePlatformer
Made withGameMaker: Studio, Paint.net
Tags16-bit, 80s, Arcade, donkey, donkey-kong, free, nintendo, Pixel Art, Remake
Average sessionA few minutes
LanguagesEnglish, Italian
InputsKeyboard, Gamepad (any)

Install instructions

Extract the zip file and run the DonkeyKongRedux_180 executable

Download

Development log

  • Thinking of a last, extra level
    Sep 27, 2019
  • Ver 1.7.0 released
    Jun 20, 2019
  • Massive score set by Dalar
    May 17, 2019
  • Ver, 1.5.0 released
    Apr 10, 2019

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Amazing game you made! It looks and plays like the Arcade rom but no emulator needed, Fantastic! I love all the new levels you added and it looks and feels like Im playing a brand new remastered Donkey Kong from the 80's all over again. This can be put into a real arcade cabinet, it is that good!

How did you make it so greatly accurate? Did you rip the sprites and sprite movement and the sounds from the Arcade rom?

Was this hard to make?

Very great amazing job! Can we expect more of your creations to come? Would love to see a Arcade to windows port of Popeye and Rastan just like what you did with this one.

Yesss, 1 year and 2 days later, i did it again, beaten my own highscore, 132700 points.

It's my lucky day..

Kind regards from the Netherlands.......

Andreas

Hi Andreas, I saw your score, congratulations, I should dedicate a section of the Highscore only for you :-)

I need to find the time to play the game myself and beat your record, I have been too busy at work and did not had the chance. Also, I often think to create new levels but that would need a lot of work, will see.

Fantastic rendition of Donkey Kong! Thanks so much for making this! Would happily donate if there was an option to do so. Looking forward to seeing what you do with Phoenix and future projects (Popeye Arcade anyone...?).

Hello,

thanks for the positive feedback, I really tried it to make as much as possible similar to the original one, I really spent hundreds of hours recording videos and studying where every pixel was and the timing for each event.

No worries for donations, I would appreciate if you can make a high-score in the top 50 instead.

Make sure to play the 4 extra levels I added to the game, I know they are difficult but DK itself was known to be a difficult game.

Play

Regarding Phoenix I will soon, very soon, continue developing it, so expect an update within the next 2 months or so.

Not sure about a future project, I was thinking of Kung Fu Master or Double Dragon but I might also just try to create a brand new game, not soon anyway :-)

Great recreation of the arcade game! However, some sound effects seem like they're from the NES version. Please fix this.

Edit: I also could've sworn I could jump over those fireballs. And what does level 6 want from me? That purple koopa keeps dashing into me and I can't avoid it

Hi,

level 6, make sure to beat 6 turtles and the purple one will not be a problem anymore ;-)

Thank you, I will do that! Please make this clearer to new players.

EDIT: Apparently, I can't do that! I just got a new computer, with a lot more horsepower than my previous one. The game runs at super-speed now, making anything requiring even a small amount of precision absolutely impossible. Sorry.

EDIT 2: Forgot to mention this in my first edit, but if I set '

AlternateSyncMethod' to 0 in the options.ini file, the sound effects play at a normal pace, but the graphics are nowhere to be found. Hope this helps!

Hi Tertle,

I think the problem is due to the rendering method or Vsync. Can you please try a combination of 'B' and 'L' during the game? I mean, one of the 4 possibilities should work well based on what I think is causing the super speed at your side

Also, try with your graphic card settings by making sure Vsinc is set for this game

DonPlay Don King Kong Online

Yes you can jump over fireballs it's hard to do but works.

Some Dutch player just made over 100K points score, I myself didn't think this was possible!


Hey dude, please post something here, I really want to know more about your record ;-)

It was me....... Andreas

Play don king kong online filmek

What to tell about the 100k? finish tour levels quick and clean.

Every round the bonus gets higher. Finish 4 rounds and you wil reach 100k.

Greetz from the Netherlands


p,s to the programmer of Redux. a BIG compliment to your work: The best donkey rework i've ever seen. You missed 1 little thing: back in the 80's you could jump out of the screen in level 3. This cleared the level very fast.....

Hi Andreas, thanks for your comment, I really put a lot of hours into this project so it's great to receive good feedback ;)

Finishing the 4 rounds is already too difficult some some players, doing it more than one time in a raw is for pro players :-)

What about the level 3 bug, is there a video you can link so I can check how was that?

Last, did you try the 4 extra levels? For level 5 I mantained the same style but then I wanted to add some extravagance :)

It's obvious that you put in a lot of hours, as i said very good job you've done.

When i play i can finish level 1 and 2 ( 8 rounds ) with 1 mario :-)

About the extra levels: i finished level 5 and gave up on level 6, in my opinion there is to much 'waiting' time in it. For that reason i stopt trying to manage 6, 7 and 8. The style of the levels is okay, it looks nice but i like the old stuf 1,2,3,4 and all over again....

Don King Kong Area

I prefer running with mario quiting the rounds as quick as possible.

King kong free

The glitch in round 1 (ladders and barrels ) in level 3 was up on the first ladder. At the very very end, on a certain point mario turned the back at you, than you had to jump to the right en mario was gone and the level fnished. He didn't bounce back at the invisible wall. You had to be quick because of the approching barrals. I bet there are no video's of it. Back then we had no smartphones with camera, ( but we where happy hahaha )

Then there was another thing i now remember. We called it holding hands, on top of the ladder. In a certain position barrels did not come of the ladder and gave some relaxing time.

It's a long time ago, i was 11 when donkey came. In 1986 we almost went broke on this game hahaha

Greetz Andreas

Thanks for the added info Andreas.
Coding the glitch would be quite easy to implement but I would still need to see it myself in order to take the correct timing (I count the frames and the pixels literally one by one). At the end I think very few players would know about it anyway :-)

So it seems that I am one year older than you, I also played DK in the arcades it was one of my favourites and it still is.
How did you end up here, are you also coming from the DK forum community?

Hi There, it's been a while since i was playing Donkey Kong, my last post here was about a year ago.

I didn't came from the DK forum. I bought a raspberry pi and after that was running i would also play DK on my laptop. After some searching i found your site. Because of the good comments here i decided to install it on my laptop.

Even now it is still my favorite game, also without the glitch :-) Leave is like it is, it's perfect !

There is only one minor.... i can't beat my own highscore.

talking about highscore.... the leaderboard function isn't working anymore. Has it moved?

Do i have to re-install the game?

Many greetting from the Netherlands.

Andreas

Thanks John, you must really try the new level which I am going to release as soon as I find the time to complete it.

Donkey Kong meets Pacman and Bomb Jack :)

Interesting, bombjack is a personal favorite in the arcades and still playing today. Keep on the retro max mash up each level will be a pleasure to play. Art by crvnjava69

Has the new level been included in the v1.50 final version?

Play Don King Kong Online

Yes, it's level 8, but u will need to 'unlock' each level from 1 to 5 to play it (after you complete a level it becomes unlocked, meaning you can chose to start from whichever u want each time you start a new game)

(Level 6 does not exists yet, level 7 is almost completedm the screenshot below is from the level editor

I got to level 6 last night on a quick video run of v1.50

amazing classic game of an ape carrying endless amount of barrels to prevent the plumber to save the damsel in distress. hope you make some classic games more interesting. my favorite classic games are space invaders and galaga.

Hi there, once finished with this (very close at this point) I am thinking to create some brand new levels, but the idea is to keep the same style. Talking about other classic games, many many years ago I also re-programmed in full Phoenix, it can be found and played online.

Galaga is also a good candidate for the future. My idea is re-program 4-5 classic games and for each one add a new section with new levels and/or new game modes, work in progress ;-)


Have a try at the latest build of Donkey Kong, I just added collision between hammer and barrels and a few sound effects

Sorry, but this game is not abandonware and
therefore is not available on RetroGames.cz.

If you want, you can play it directly on the Nintendo website
via the Nintendo Switch Online service,
or here by using the online emulator Emulatrix
(if you own a ROM file with this game).
SNES gamepad:

Gamepad control:

direction buttons

↑↓←→
action button AZ
action button BX
action buttons X, YA, S
shoulder buttons L, RQ, E
SELECTShift
STARTEnter

Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash) and Ret­ro­Games.cc (JavaScript).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)


Game info:

box cover
Game title:Donkey Kong Country 2: Diddy’s Kong Quest
Console: SNES
Author (released):Nintendo (1995)
Genre:Action, PlatformMode:Single-player
Design:Chris Sutherland, Gregg Mayles, Andrew Collard, ...
Music:David Wise
Game manual:manual.pdf

File size:

3944 kB
Download: not available

Game size:

2919 kB
Emulator:ZSNES
From Wikipedia, the free encyclopedia:

Donkey Kong Country 2: Diddy's Kong Quest, commonly abbreviated to DKC2, is a 1995 adventure platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. The game begins soon after Donkey Kong has been kidnapped by the prime antagonist Kaptain K. Rool, leaving Diddy and his girlfriend Dixie to rescue him. Together, the two travel to various and distinct parts of Crocodile Isle where the game is set on which there are varying worlds totalling in eight unique environments. Improved over its predecessor, DKC2 was praised for having excellent graphics, plot and characterisation and as a result DKC2 received much critical and commercial praise. Selling millions of copies worldwide on the SNES, it was the second best selling game of 1995 and the sixth best-selling game on the platform overall.
In comparison with the original Donkey Kong Country gameplay, the game includes many hidden bonus stages with collectible tokens (Kremkoins) which are rewarded for completing each stage. It also abandoned a few from the original game. For example, steel barrels were removed, eliminating the ability to roll on top of them. The ability to find hidden items in the ground was also removed. Some of these removed features were brought back in the third game in the series, Donkey Kong Country 3.
The hidden bonus levels can be found by finding barrels with the letter 'B' on the front, although some of these bonus levels are hidden behind weak sections of wall which can be broken down with a barrel or a supercharge attack, as per the first game. Once collected at the end of each hidden stage these can be used to unlock the 'Lost World' and eventually the final ending. There also exist rare 'DK coins' in every standard level that are hidden by Cranky Kong which are extremely difficult to locate. The placement of these coins gets progressively more cryptic, subsequently providing an extra challenge beyond reaching the end of each level. Lastly the settings are more diverse, although the staple ice, cave, and jungle settings remain from the first game. As well as collectible tokens the player can also collect other items such as bananas, Kong letters and 'life balloons'. Collecting 100 bananas can gain the player an extra life, and collecting all the Kong letters will similarly give the player another life. Finding objects in (hidden) treasure chests is another feature common to the game, and these can contain Kong letters, banana bunches, coins, life balloons, or a DK coin in some instances. However, sometimes these treasure chests can contain nothing at all. Additionally chests can also be used to defeat enemies, such as wasps, in an effort to pass certain passages, as wasps cannot be defeated by jumping on them.
The ability to 'piggyback' or use various animal companions, called 'Animal Buddies', returns from its predecessor, such as Squitter the Spider, Glimmer the Anglerfish, Rambi the Rhino, Rattly the Rattlesnake, Clapper the Seal, Enguarde the Swordfish, and Squawks the Parrot, which can boost the gameplay experience, proving advantageous at certain points in a level or the whole level overall. These animals have certain unique abilities that the player can use such as Rambi's ability to charge at enemies and Rattly's ability to jump higher than with the two main characters. There is also a greater difference between the two protagonists abilities. Diddy Kong has the ability to run faster than his counterpart and perform an extended jump by cartwheeling off ledges. Dixie Kong can use her hair to glide in the air over long distances, which also proves to be advantageous to the player in some levels. In addition, there are some barrels that can only be activated by a specific character. Donkey Kong Country 2 also focuses more on the seaside and pirate-themed apparel of the enemies whereas in the first game the apparel was themed like the jungle. Many of the Kremlings resemble pirates, have wooden legs and eye patches, and are seen with sailor-like tattoos. These Kremlings are not specific to one level but are scattered throughout the game's levels. However, the method of defeating enemies remains the same between both characters. Both can jump on an enemy to defeat them or throw one another to hit enemies, or throw objects to defeat them. As a promotion for the game after its release, Nintendo Power ran a contest for the fastest time to achieve 102% game completion.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or SNES console on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Videogame Console:

This ver­sion of Donkey Kong Country 2: Diddy’s Kong Quest was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le of the fourth ge­ne­ra­tion ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers:

Available online emulators:

5 different online emulators are available for Donkey Kong Country 2: Diddy’s Kong Quest. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Donkey Kong Country 2: Diddy’s Kong Quest are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
EmulatorJSJavaScriptYESYESYESNO
EmulatrixJavaScriptNONONOYES

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